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Revista CD Expert 41
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CD Expert nº 41.iso
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Hellboy
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data1.cab
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slot_door.ast
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2000-08-18
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// DH INTERACTIVE LLC, COPYRIGHT (C) 2000
//
// slot_door.ast written at Thur Apr 13 12:03 2000
//
//
24 // file_type
112 // file_version
// gate // Session name
door_open.wav
door_close.wav
end
// *** This first section contains the names of all the win_anims used by the table
slot_door_open_door
slot_door_open_slot
end
// *** This second section contains the values for each anim state
door_closed
door_opening
door_open
door_ajar
door_closing
slot_opening
slot_open
slot_closing
end
door_closed // name of this anim_state
slot_door_open_door // name for the win_anim for this state
door_closed // default link anim for this anim state
begin_end_frame 1 1
// Begin entries for this anim state
end_of_entries
door_opening // name of this anim_state
slot_door_open_door // name for the win_anim for this state
door_open // default link anim for this anim state
sound_effect 0
// Begin entries for this anim state
end_of_entries
door_open // name of this anim_state
slot_door_open_door // name for the win_anim for this state
door_open // default link anim for this anim state
begin_end_frame 39 39
// Begin entries for this anim state
end_of_entries
door_ajar // name of this anim_state
slot_door_open_door // name for the win_anim for this state
door_ajar // default link anim for this anim state
begin_end_frame 20 20
// Begin entries for this anim state
end_of_entries
door_closing // name of this anim_state
slot_door_open_door // name for the win_anim for this state
door_closed // default link anim for this anim state
begin_end_frame 20 1
sound_effect 1
// Begin entries for this anim state
end_of_entries
slot_opening // name of this anim_state
slot_door_open_slot // name for the win_anim for this state
slot_open // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
slot_open // name of this anim_state
slot_door_open_slot // name for the win_anim for this state
slot_open // default link anim for this anim state
begin_end_frame 14 14
// Begin entries for this anim state
end_of_entries
slot_closing // name of this anim_state
slot_door_open_slot // name for the win_anim for this state
door_closed // default link anim for this anim state
begin_end_frame 14 0
// Begin entries for this anim state
end_of_entries